Ara

Female human 8th-level Fighter
Medium natural humanoid

Init +10; Passive Senses: Insight 14, Perception 14
Speed 5

HP 77, bloodied 38
Healing surges 11/day, 19hp

AC 24; Fort 24, Ref 19, Will 17
Resist fire 5, necrotic 5
Saves +2 against charm, illusion and sleep


Basic Melee Attack (Von Adrez fullblade) (standard; at-will) ♦ Weapon
Melee; +15 vs AC, 1d12+7 damage (crit. 1d12+19 plus 2d6 radiant).
Basic Ranged Attack (crossbow) (standard; at-will) ♦ Weapon
Ranged 10/20; +8 vs AC, 1d8+2 damage.

Brash Strike (standard; at-will) ♦ Martial, Weapon
Melee. +17 vs AC, 1d12+7 damage (crit. 19-20, 1d12+19 plus 2d6 radiant). Effect: Ara grants combat advantage to the target until the end of her next turn.
Cleave (standard; at-will) ♦ Martial, Weapon
Melee. +15 vs AC, 1d12+7 damage (crit. 1d12+19 plus 2d6 radiant) and 6 damage to a second adjacent enemy.
Reaping Strike (standard; at-will) ♦ Martial, Weapon
Melee. +15 vs AC, 1d12+7 damage (crit. 1d12+19 plus 2d6 radiant). Miss: 6 damage.

Come and Get It (standard; encounter) ♦ Martial, Weapon
Close burst 3 (enemies only). Slide all targets 2 to adjacent with Ara and make a secondary attack against all adjacent enemies. If the enemy cannot move adjacent to Ara, it does not move. Secondary: +15 vs AC, 1d12+7 damage (crit. 1d12+19 plus 2d6 radiant).
Comeback Strike (standard; daily) ♦ Healing, Martial, Weapon
Melee. +15 vs AC, 2d12+7 damage (crit. 2d12+31 plus 2d6 radiant) and Ara can spend a healing surge.
No Opening (immediate interrupt, encounter) ♦ Martial, Weapon
When attacked by an enemy with combat advantage, negate the combat advantage.
Rain of Steel (minor; daily) ♦ Martial, Stance, Weapon
While Ara remains in this stance, any enemy that starts its turn adjacent to her takes 1d12+2 damage.
Steel Serpent Strike (standard; encounter) ♦ Martial, Weapon
Melee. +15 vs AC, 2d12+7 damage (crit. 1d12+31 plus 2d6 radiant), target is slowed and cannot shift.
Sweeping Blow (standard; encounter) ♦ Martial, Weapon
Close burst 1 (enemies only). +17 vs AC, 1d12+7 damage (crit. 1d12+19 plus 2d6 radiant).
Unbreakable (immediate reaction; encounter) ♦ Martial, Weapon
When hit by an attack, reduce the damage from the attack by 6 points.

Combat Challenge
Every time Ara attacks an enemy, whether the attack hits or misses, she can choose to mark that target until the end of her next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include Ara as a target. In addition, whenever a marked enemy that is adjacent to Ara shifts or makes an attack that does not include her, she can make a basic melee attack against that enemy as an immediate interrupt.
Combat Superiority
Ara gains +2 to Opportunity Attack rolls. In addition, if she hits with an opportunity attacj and it was provoked by movement, the target's movement ends immediately.
Steel Vanguard Flourish
When Ara scores a critical hit with a two-handed heavy blade, she may make a basic melee attack against any other enemy within her reach.

Alignment Unaligned
Languages Markhan, Goblin
Feats Agile Supremacy, Improved Initiative, Power Attack, Steel Vanguard Flourish, Steel Vanguard Veteran, Superior Weapon Proficiency (fullblade)
Skills Athletics +16, Endurance +11, Intimidate +9, Streetwise +9
Strength 20 (+9) Dexterity 14 (+6) Wisdom 10 (+4)
Constitution 14 (+6) Intelligence 13 (+5) Charisma 11 (+4)


Possessions Von Adrez family blade (+2 sunblade fullblade), crossbow and 40 bolts, +2 black iron drakescale armour, +2 amulet of mental resolve, standard traveller's kit, climbing kit, holy symbol of Ksathra, 3 flasks of oil, torch, belt pouch containing a bloodstone gem, 2pp, 80gp (1000 gp stored).

XP: 15,900 / 16,500

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