This page contains the house rules used within games set in Tenaebrys.
Combat
Stunting in Combat: Rules borrowed from Exalted, providing mechanical benefits for players adding description and using innovation in combat.
General
Treasure Points: An idea from the ENWorld.org forums that helps redress the imbalances in the 4E treasure mechanics, gives players gain more control over treasure and generates richer backgrounds and story.
Stimuli: Everyone has certain breakpoints, triggers that will provoke their anger, chill them with icey dread, or do the right thing when they might otherwise walk away. These rules provide a mechanical incentive to roleplay these elements of the character that might otherwise be ignored.
Goals: Everyone has something they want, be it as simple as roof overhead for the night, or as complex as world domination. These rules provide a mechanical incentive for player characters to develop and follow their own personal goals.