House Rules

This page contains the house rules used within games set in Tenaebrys.

Combat

Stunting in Combat: Rules borrowed from Exalted, providing mechanical benefits for players adding description and using innovation in combat.

General

Treasure Points: An idea from the ENWorld.org forums that helps redress the imbalances in the 4E treasure mechanics, gives players gain more control over treasure and generates richer backgrounds and story.

Stimuli: Everyone has certain breakpoints, triggers that will provoke their anger, chill them with icey dread, or do the right thing when they might otherwise walk away. These rules provide a mechanical incentive to roleplay these elements of the character that might otherwise be ignored.

Goals: Everyone has something they want, be it as simple as roof overhead for the night, or as complex as world domination. These rules provide a mechanical incentive for player characters to develop and follow their own personal goals.

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