Male dragonborn 7th-level Barbarian
Medium natural humanoid
Init +5; Passive Senses: Insight 12, Perception 14; lowlight
HP 63, bloodied 31
Healing surges 9/day, 16hp
AC 20; Fort 19, Ref 17, Will 16
Resist fire 5
Speed 6

Basic Melee Attack (Longclaw) (standard; at-will) ♦ Weapon
Melee, +11 vs AC, 1d12+6 damage (brutal 2; crit. 1d12+2d8+18).
Basic Ranged Attack (javelin) (standard; at-will) ♦ Weapon
Ranged 10/20, +9 vs AC, 1d8+4 damage.

Pressing Strike (standard; at-will) ♦ Primal, Weapon
Melee. Kuma can shift 2 before attacking. He can shift through an enemy’s space but cannot end his turn there. +11 vs AC, 1d12+6 damage (brutal 2; crit. 1d12+2d8+18) and push 1. Special: +1d6 damage while raging.
Recuperating Strike (standard; at-will) ♦ Primal, Weapon
Melee. +11 vs AC, 1d12+6 damage (brutal 2; crit. 1d12+2d8+18) and push Kuma gains 1 temporary hp. Special: Temporary hp granted increases to 6 when raging.

Curtain of Steel (immediate reaction; encounter) ♦ Primal, Weapon
Melee. When an adjacent enemy hits or misses Kuma. +14 vs AC, 3d12+6 damage (brutal 2; crit. 1d12+2d8+42).
Daring Charge (standard; encounter) ♦ Primal, Weapon
Melee. +11 vs AC, 2d12+6 (brutal 2; crit. 1d12+2d8+30). Special: May be used with a charge. If Kuma charges, he gains a +3 bonus to AC against opportunity attacks provoked by movement, and gains +2 to attack and damage per opportunity attack made against him for movement.
Dragon Breath (minor, encounter) ♦ Fire
Close blast 3 (all creatures). +9 vs Reflex, 1d6+1 fire.
Frost Wolf Rage (standard; daily) ♦ Cold, Primal, Rage, Weapon
Melee. Before Kuma attacks, the target may make a basic melee attack against him. If it does so Kuma’s attack deals +1[W] cold damage. +11 vs AC, 3d12+6 damage (brutal 2; crit. 1d12+2d8+42). Miss: half damage. Effect: Kuma enters the rage of the frost wolf. Until this rage ends, any enemy that hits him with a melee attack takes 4 cold damage.
Indomitable Shift (minor; daily) ♦ Primal
Kuma shifts 1 and gains temporary hp equal to 1d10 + the number of enemies within 2.
Inspiring Word (minor; special) ♦ Healing, Martial
Close burst 5. Kuma or one ally within the burst can spend a healing surge, regaining an additional 2d6 hp. Kuma may use this ability twice per day, but no more than once per encounter.
Rage Strike (standard; special) ♦ Primal, Weapon
Melee. While raging, Kuma expends an unused rage power and makes an attack. +11 vs AC, 4d12+6 damage (brutal 2; crit. 1d12+2d8+54) Miss: half damage.
Roar of Triumph (free action; encounter) ♦ Primal, Weapon
Close burst 5 (enemies only). When Kuma drops an enemy to 0 hp. Each enemy in the burst takes -2 to all defences until the end of Kuma’s next turn.
Stonebreaker (minor; encounter) ♦ Primal
Until the end of his next turn, Kuma gains +5 to Strength checks to break objects and deals double damage to objects.
Swift Panther Rage (standard; daily) ♦ Primal, Rage, Weapon
Melee. +11 vs AC, 3d12+6 damage (brutal 2; crit. 1d12+2d8+42). Miss: Half damage. Effect: Kuma enters the rage of the swift panther. Until this rage ends he gains +2 speed and can shift 2 as a move action.
Vault the Fallen (standard; encounter) ♦ Primal, Weapon
Melee (one or two targets). +11 vs AC, 1d12+1d6+6 (brutal 2; crit. 1d12+2d8+24). Effect: If Kuma attacks 2 targets, he may shift 3 after making the first attack.

Dragonborn Fury
Kuma gains +1 to attack rolls while bloodied.
Once per round when Kuma scores a critical hit with a barbarian power, he may make a melee basic attack against any valid target as a free action.

Alignment Unaligned
Languages Draconic, Markhan
Feats Dragonborn Senses, Improved Roar of Triumph, Student of Battle, Superior Weapon Proficiency (executioner axe)
Skills Athletics +12, Endurance +2, Heal +8, History +10, Intimidate +13, Perception +4
Strength 19 (+7) Dexterity 14 (+5) Wisdom 11 (+3)
Constitution 12 (+4) Intelligence 10 (+3) Charisma 16 (+7)

Possessions Longclaw (+2 vanguard executioner axe), 3 javelins, +1 leather armour of fire resistance, gauntlets of ogre power, standard traveller's kit, 2 bone dice

XP: -

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