Randomar

Male tiefling 8th-level Fey Pact Warlock
Medium natural humanoid

Init +6; Passive Senses: Insight 13, Perception 13
Speed 6

HP 60, bloodied 30
Healing surges 7/day, 15hp

AC 22; Fort 17, Ref 21, Will 22
Resist fire 9


Basic Melee Attack (dagger) (standard; at-will) ♦ Weapon
+7 vs AC, d4 damage.
Basic Ranged Attack (eldritch blast) (standard; at-will) ♦ Arcane, Implement
Ranged 10. +12 vs Reflex, 1d10+7 damage (crit. 2d8+16).

Eyebite (standard; at-will) ♦ Arcane, Charm, Implement, Psychic
Ranged 10. +12 vs Will, 1d6+7 psychic (crit. 2d8+13 psychic) and Randomar becomes invisible to the target until the start of his next turn.
Warlock's Curse (minor; at-will) ♦ Arcane
Randomar places a Warlock’s Curse on the enemy visible nearest to him, dealing 2 damage to the target. Once per turn he can deal +1d6 damage to a cursed enemy. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.

Curse of the Dark Dream (standard; daily) ♦ Arcane, Charm, Implement, Psychic
Ranged 10. +12 vs Will, 3d8+7 psychic (crit. 2d8+31 psychic) and slide target 3. Effect/Sustain Minor: Slide the target 1 square (save ends).
Dark One's Own Luck (free action; daily)
Randomar rerolls an attack roll, skill check, ability check or saving throw, using the higher of the two results.
Ethereal Stride (move; encounter) ♦ Arcane, Teleportation
Randomar teleports 3 squares and gains a +2 power bonus to all defences until the end of his next turn.
Forceful Assault (standard; encounter) ♦ Arcane, Force, Implement
Ranged 10. +12 vs Ref, 3d8+7 force (crit. 2d8+31 force) and dazed (save ends).
Infernal Wrath (minor; encounter)
Randomar gains +1 to attack and +5 to damage on his next attack against a creature that damaged him since his last turn.
Mire the Mind (standard; encounter) ♦ Arcane, Illusion, Implement, Psychic
Ranged 10. +12 vs Will, 1d10+7 psychic (crit. 2d8+17 psychic) and Randomar and his allies are invisible to the target until the end of Randomar's next turn. Randomar also gains a +4 bonus to Stealth checks until the end of the encounter.
Otherwind Stride (standard; encounter) ♦ Arcane, Implement, Teleportation
Close burst 1. +12 vs Fort, 1d8+7 damage (crit. 2d8+15) and immobilised until the end of Randomar's next turn. Effect: Randomar teleports 9 squares.
Witchfire (standard; encounter) ♦ Arcane, Fire, Implement
Ranged 10. +12 vs Ref, 2d6+7 fire (crit. 2d8+19 fire) and target takes -6 penalty to attack rolls until the end of Randomar's next turn.
Bloodhunt
Randomar gains +1 to attack rolls against bloodied foes.
Misty Step
When an enemy under Randomar's Warlock’s Curse is reduced to 0 hit points or fewer, he can immediately teleport 5 squares as a free action.
Prime Shot
If none of his allies are nearer to his target than him, Randomar receives a +1 bonus to ranged attack rolls against that target.
Shadow Walk
If Randomar moves at least 3 squares away from where he started his turn, he gains concealment until the end of his next turn.

Alignment Unaligned
Languages Markhan, Elven

Feats Arcane Familiar, Cutthroat, Distant Advantage, Implement Expertise (rod), Improved Misty Step
Skills Acrobatics +8, Arcana +13, Athletics +6, Bluff +17, Intimidate +14, Religion +13, Stealth +15, Thievery +7

Strength 10 (+4) Dexterity 12 (+5) Wisdom 8 (+3)
Constitution 14 (+6) Intelligence 18 (+8) Charisma 20 (+9)


Possessions +2 rod of reaving, +2 sylvan leather armour, +2 medallion of death deferred, catfall boots, dagger, adventurer's kit, 300gp

XP: 13,900 / 16,500

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