Short visual description
1-2 paragraph summary of background
Personality: ~1 paragraph, include info about what the char is like when at their best and at their worst
Motivations: what motivates the char, simples.
Stimuli There are certain things that will always provoke us into action, and these stimuli can have a distinct effect on personalities and actions.
- Rage: what will always make you angry?
- Fear: what do you fear or otherwise try to avoid?
- Noble: what brings out your higher nature?
Goals Everyone has goals, even if they can be very basic ones. Note down as many or as few as you wish.
- Short term: what do you want to do in the next few months?
- Long term: what do you want to do in the next five or ten years?
Allegiances/Loyalties: Who are you loyal to? Who do you answer to?
Contacts/Friends: Everyone has a few friends. Include any you have met in play that your character considers a friend or friendly contact, and note down a few more from their background.
Enemies: Who is your enemy, or who perhaps considers you theirs? Do you have any fom before the game began?
Quotes: any memorable quotes from the character
Male Catfolk Oracle of the Ancestors 3/Rogue 2
NG Medium Humanoid
Init +4; Senses lowlight vision; Perception +8
Defence
AC 19, touch 14, flatfooted 15 (+4 Dex, +5 armour)
hp 49 (5d8+10)
Fort +3, Ref +8, Will +3
Defensive Abilities Evasion
Offence
Speed 30ft, sprinter
Melee dagger +7 (1d4+3, 19-20)
Melee longclaw spear +8 (1d8+4, 19-20)
Ranged longclaw spear +8 (1d8+3, 19-20, 20ft increment)
Special Abilities ancestral weapon, sneak attack +1d6, stand up
Spells Known (CL 3rd, Concentration +7)
1st (6/day) - bless, cure light wounds, ill omen, sun metal
0 (at will) - bleed, mending, read magic, spark, stabilise
Statistics
Str 16, Dex 18, Con 14, Int 16, Wis 10, Cha 20
Base Atk +3, CMB +6, CMD 20
Feats Combat Expertise, Improved Feint, Prophetic Visions B, Weapon Finesse
Skills Acrobatics +10, Bluff +12, Diplomacy +12, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (religion) +11, Perceptive +8, Sense Motive +8, Sleight of Hand +8, Spellcraft +10, Stealth +12, Survival +7, Use Magic Device +10
Traits Charming, Dangerously Curious
Languages Catfolk, Canthari, Celestial, Saedarim, Sign, Lip reading
SQ cat's luck, oracle's curse (deaf, tongues), trapfinding, voice of the grave
Combat Gear dagger, +1 chain shirt, wand of remove fear (CL 1st, 48 charges), wand of cure light wounds (CL 1st, 15 charges), potion of cure light wounds (x4), scroll of divine favour, scroll of zone of truth, scroll of comprehend languages
Other Gear backpack, silver holy symbol of Shehaan, fishing net and spear, parchment, ink and pen, travelling gear, light warhorse, 185 gp.
Special Abilities
Ancestral Weapon (Su) Vin can summon a weapon of his ancestors, a masterwork siharu longclaw spear. He can use this ability for up to 3 minutes per day. This duration does not need to be consecutive, but it must be used in 1-minute increments. The weapon disappears after 1 round if it leaves Vin's grasp.
Cat's Luck (Ex) Once per day when a Vin makes a Reflex saving throw, he can roll the saving throw twice and take the better result. Vin must decide to use this ability before the saving throw is attempted.
Sprinter (Ex) Vin gains a 10-foot racial bonus to its speed when using the charge, run, or withdraw actions.
Stand Up (Ex) Vin can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.
Voice of the Grave (Sp) Vin can speak with the dead, as per the spell, for 3 rounds per day. These rounds do not need to be consecutive.